Entering a contract
Tap the pink button which matches the contract level, the white button which matches the trump suit, and the green button which matches the declarer.
If the contract was doubled, tap the red “x” button. If redoubled, tap the blue “xx” button.
If the hand was passed out, tap the pink “PO” button.
Three extra grey buttons will now appear, for recording the result of play: a minus, a check/tick mark and a plus sign. If not, make sure that a pink button, a white button and green button are all selected.
You can clear all your selections by tapping the “Clear” button at the bottom right of the screen.
Entering a result
To indicate that declarer made their contract exactly, tap the tick mark button. To indicate undertricks or overtricks, tap the minus or plus buttons repeatedly the required number of times. AVOID use the pink buttons with numbers on to specify the number of undertricks or overtricks; the pink numbered buttons are only for the level of the contract. After you have input your result, tap “OK”. You can still clear your selection by tapping “Clear”, or change the contract by tapping any of the contract entry buttons. If you do correct the contract, you will need to re-specify the number of tricks acheived.
You can change how contracts and results are displayed using the Global settings – display preferences.
Entering names
To rename a player or an event, touch on the name, hold for about two seconds, and then release. The text will become editable, and you can tap-type your replacement. Finish by pressing the enter button on the keyboard, or your device’s back button.
If the player or event name you wish to input has been used before in a game on your device, you can ask the device to recall it, rather than typing it afresh. Simply tap on the name text, and select the replacement from the list of names which appears. These editting features can be de/activated by the director Regarding this list of names:
IBEScore will provide you with a list of names which have occurred in previous games run by your with your game’s administration code. Once you have completed a duplicate, your name will automatically be added to this list.
Entering scores
When you enter the round, the score input screen will appear.
Make sure the number shown at the top of the screen is the board you are playing first. If it is not, correct the board number by swiping the screen leftward or rightward, or by tapping on the board label and selecting from the list of board numbers that appears.
Bid and play the board against your opponents. When you have finished, enter the contract and result into IBEScore – see the sections Entering a contract and Entering a result to find out more.
Subject to the tournament director’s setup preferences, you may also record the lead, auction and/or full deal by tapping the text “Lead”, “Auction” or “Deal” text at the top just beneath the board number.
● Lead: Tap the word “Lead”, select the suit and rank of the card led, and tap OK.
● Auction: Tap the word “Auction”, and proceed as described in Entering an auction. Tap OK when done.
● Deal: Tap the word “Deal”, and proceed as described in Entering a deal. Tap OK when done.
Press OK. IBEScore will then ask for your opponents to check whether you entered the result correctly. We recommend you check verbally rather than share device. You can then tap, responding either by verbal (dis)agreement, or by tapping “Yes”/“No”. You may also be warned at this stage if the score you entered is unlikely. This can be a sign of an entry error, or that the board number is wrong.
After communication, the results screen will show for the board you have just played.
When you have finished looking at this, or when it times out, continue to the next hand. IBEScore will automatically return to the score input screen for the next unplayed board in this round after a few minutes. Use the device’s back button (or swipe right) if you need to go back to the input screen immediately.
After you have played and scored all the boards in the round, IBEScore will show an “End of round” message, along with movement instructions for the next round. Tapping the pink “Review scores” button at the bottom of the screen will show a sequential list of the scores in the round; if you need to correct one of the scores in the round, tap the brown “Cancel” text next to that score, and see reviewing and cancelling scores.
When you are ready to move, tap the “End of Round” screen. IBEScore will then show you the next round’s information screen. If you need to review your movement instructions, swipe right to return to the previous “End of Round”. The “Review scores” button formerly shown on this screen will have vanished, and it is no longer possible for you to cancel scores from the previous round; this now has to be done via the Director mode. Ask your director or contact your virtual director to make the correction.
Reviewing and cancelling scores
If you input a score and your opponents verify it, and you then realise it is wrong, you can cancel and correct it provided your device has not been moved on to the next round.
If the board you want to cancel is not the one displayed, then swipe left or right, or tap one of the small black arrows on either side of the board number to find the completed result, or tap the board number to select it from a list. Then tap the “Cancel score” button in the middle of the screen. Your opponents will be asked to confirm that they agree to cancel the result.
Artificially adjusted scores, eg 50%/50%, can only be cancelled in the Director mode.
Also call the director to correct a past score which you did not realise was wrong until after you proceeded to the next round.
If you are scoring a game without a director at the venue, you will need to contact your IBEx virtual scorer at who can make the changes for you easily. Details for this service are available here.